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#FREE DOS GAMES DRIVER#
Most emulators will load a CD-ROM driver for you, so you should not need to load your own in CONFIG.SYS or AUTOEXEC.BAT. Your CD-ROM should be bound to the next available DOS drive letter (usually D:). For example, specifying device name of ATAPICDD, add this to your AUTOEXEC.BAT file:Īnd that should do it. Remember the device name we set when we loaded the CD-ROM driver in CONFIG.SYS? You’ll need that here with SHSUCDX. It is considerably smaller than MSCDEX (only 6.5K for one drive) and it provides access to long ISO names. Under FreeDOS, SHSUCDX is a replacement for MSCDEX. Once you have the CD-ROM driver in your CONFIG.SYS file, you’ll need to load an extender in AUTOEXEC.BAT that binds the device name to a drive letter. For example, specifying device name of ATAPICDD:ĭEVICE=C:\ATAPICDD\ATAPICDD.SYS /D:ATAPICDD The most important option is to specify the device name of the CD-ROM. You load it like any other CD-ROM driver, in your CONFIG.SYS file:ĭEVICE=C:\ATAPICDD\ATAPICDD.SYS However, Jeremy Davis is writing a general ATAPI driver that should work with any CD-ROM drive. There are a lot of drives out there, and I can’t help you very much with your specific hardware.
#FREE DOS GAMES INSTALL#
Note that most CD-ROM drives require specific drivers, so you’ll need to install the drivers according to the instructions that came with your CD-ROM drive. On a dedicated PC, you’ll first need a CD-ROM drive. Supporting a CD-ROM in DOS is generally a two-step process: you need to load a driver in your CONFIG.SYS, and you need to load an extender to bind the CD-ROM to a drive letter. Looking for mouse support for those DOS games: Mouse CD-ROM support You may also want to look at the Wolfenstein 3D technical help, or DOS MAME sound setup. These are the most common values found in sound cards of the era. If you don’t know a good setting, try the last example. Or, a SoundBlaster compatible card without music:
#FREE DOS GAMES PRO#
Sound Blaster Pro or Pro Compatibles with the SPC-3 chip.įor example, the Creative Labs AWE 32 sound card: Sound Blaster Pro or Pro Compatibles with the SPC-2 chip. Sound Blaster version 1.0 or 1.5 and compatibles The base address is usually 0x220 (just use 220), the IRQ is usually 7 or 5, and DMA is usually 1. This is the address of the wavetable chip in hex (for example, 620.) Only specify “E” if you have an Creative Labs AWE 32 sound card. SET BLASTER=Aaddr Iirq Ddma Ttype Pmidi Hhigh_dma Eawe32 This is set using the BLASTER variable to define the base address, IRQ, DMA, card type, MIDI port, high DMA, AWE32 port: Next, you’ll just need to set a variable in AUTOEXEC.BAT that tell the game how your sound card is configured. Most emulators will “fake” the sound card for you. Inside a DOS emulator, things are a little easier. Then you’ll need to set the BLASTER variable, below. Since there are so many sound cards out there, I can’t help you very much with your specific card. If so, you’ll need to install the drivers according to the instructions that came with the card. You may have received a driver disk with your sound card. Assuming you have one from the era, note that most competing sound cards supported the SoundBlaster. On a dedicated PC, you’ll first need a sound card. There were several variants: the SBPro and SB16 seem to have been most popular. So game developers pretty much wrote games that worked with the SoundBlaster.
#FREE DOS GAMES HOW TO#
We’ll show you how to set up each of these components under FreeDOS.īack in the day, SoundBlaster was the de facto standard for sound cards. Most games require sound, some use a mouse, and a few need access to a CD-ROM drive. In order to play games on DOS, you’ll first need to set up your system.